| Tutorial - Creating a map Updated 21 Jul 2001 | Upper levels: - QuArK Information Base - 2. Map editing

2.1. Tutorial - Creating a map | [ Prev - Up - Next ]

This tutorial will guide you through the way QuArK map-editor works, and how you should use it. Before starting this tutorial, you should check out the 'Configuration of QuArK' section first, to setup QuArK with correct paths to the build-tools and game for texture-images and alike.

Sections

- 2.1.1. Starting the map-editor (01 Mar 2001)

- - Entering the map-editor (28 Feb 2001)
- - Help in the map-editor (26 Feb 2001)
- - The default room (01 Mar 2001)
- - Deleting the default room (28 Feb 2001)
- - Undo/Redo (28 Feb 2001)
- - Saving your map in a QuArK project (01 Mar 2001)

- 2.1.2. Using brushes (polyhedrons) (01 Mar 2001)

- - Creating brushes (polyhedrons) (01 Mar 2001)
- - Moving and sizing brushes (01 Mar 2001)
- - Navigating through brushes (28 Feb 2001)
- - Texturing (01 Mar 2001)
- - Your first room (01 Mar 2001)
- - Group your brushes (01 Mar 2001)

- 2.1.3. Using entities (01 Mar 2001)

- - Two types of entities (01 Mar 2001)
- - Creating entities (01 Mar 2001)
- - Setting values in the specifics/arg view (01 Mar 2001)
- - Game related entities and arguments (01 Mar 2001)

- 2.1.4. Advanced stuff (21 Jul 2001)

- - Wall maker and Hollow maker (01 Mar 2001)
- - Group techniques (01 Mar 2001)
- - Creating holes (carving) using Diggers and Negative brushes (01 Mar 2001)
- - Creating copies using Duplicators, Copy-One and Mirrors (21 Jul 2001)
- - Face Sharing (28 Feb 2001)

GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark | [ Prev - Top - Next ]