| FAQs for each supported game Updated 09 Dec 2001 | Upper levels: - QuArK Information Base - 2. Map editing

2.6. FAQs for each supported game | [ Prev - Up - Next ]

Here you will find information and frequently asked questions about the QuArK-supported games.

Sections

- 2.6.1. Generic (14 Feb 2001)

- - .PAK files - Part I (14 Feb 2001)
- - .PAK files - Part II (14 Feb 2001)
- - How to give my level a name (14 Feb 2001)
- - Rotating brush-entity rotates wrongly (14 Feb 2001)
- - Func_train entity (14 Feb 2001)

- 2.6.2. Quake-1 (14 Feb 2001)
- 2.6.3. Hexen-2 (14 Feb 2001)
- 2.6.4. Quake-2 (14 Feb 2001)

- - Func_areaportal entities (14 Feb 2001)
- - Turret entities (14 Feb 2001)
- - Turret combined with other entities (14 Feb 2001)
- - Spotlights (14 Feb 2001)
- - Security-/locked doors with keys (14 Feb 2001)
- - Framerates (14 Feb 2001)

- 2.6.5. Heretic-2 (14 Feb 2001)
- 2.6.6. Half-Life (13 Aug 2001)

- - Imported .MAP is a Quake-2 map? (14 Feb 2001)
- - Windows, Transparency, Breakable (14 Feb 2001)
- - Blue color problem (Ladder texture) (13 Aug 2001)
- - Using decals (13 Aug 2001)
- - What's the deal with WC 3.3 & mapversion 220 (22 Apr 2001)
- - Counter-Strike Retail Setup (22 Apr 2001)
- - Duplicated keys in a multi_manager (12 May 2001)

- 2.6.7. Sin (14 Feb 2001)
- 2.6.8. Kingpin (14 Feb 2001)
- 2.6.9. Soldier of Fortune (27 Feb 2001)

- - Train Effect (27 Feb 2001)

- 2.6.10. Quake-3:Arena (22 Apr 2001)

- - A MUST READ for all Quake-3:Arena map-designers (14 Feb 2001)
- - Brush Primitives Format (22 Apr 2001)

- 2.6.11. Star Trek:Voyager - Elite Force (14 Feb 2001)
- 2.6.12. Crystal Space (14 Feb 2001)
- 2.6.13. Return To Castle Wolfenstein (06 Dec 2001)

GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark | [ Prev - Top - Next ]