| Map editing Updated 09 Dec 2001 | Upper levels: - QuArK Information Base

2. Map editing | [ Prev - Up - Next ]

Sections

- 2.1. Tutorial - Creating a map (21 Jul 2001)

- 2.1.1. Starting the map-editor (01 Mar 2001)
- 2.1.2. Using brushes (polyhedrons) (01 Mar 2001)
- 2.1.3. Using entities (01 Mar 2001)
- 2.1.4. Advanced stuff (21 Jul 2001)

- 2.2. Advanced Duplicators (09 Dec 2001)

- 2.2.1. Standard Duplicators (21 Jul 2001)
- 2.2.2. Path Duplicator (09 Dec 2001)
- 2.2.3. Instance Duplicator (08 Apr 2001)

- 2.3. Curves (Patches) (02 Mar 2001)

- - Patch Basics (02 Mar 2001)
- - Quilts (02 Mar 2001)
- - Texture Management (02 Mar 2001)

- 2.4. Shape Builders (22 Apr 2001)

- 2.4.1. Introduction (02 Mar 2001)
- 2.4.2. Caps and Arches (Patches) (22 Apr 2001)
- 2.4.3. Caps and Arches (Brushes) (02 Mar 2001)
- 2.4.4. Rounded Corners and Bevels (03 Mar 2001)
- 2.4.5. Columns (and Pipes) (03 Mar 2001)

- 2.5. Plug-in descriptions (05 May 2001)

- 2.5.1. Tag Side (20 Feb 2001)
- 2.5.2. Mad Selector (20 Feb 2001)
- 2.5.3. Half-Life info_decal Helper (20 Feb 2001)
- 2.5.4. Arg Replacer (05 May 2001)

- 2.6. FAQs for each supported game (09 Dec 2001)

- 2.6.1. Generic (14 Feb 2001)
- 2.6.2. Quake-1 (14 Feb 2001)
- 2.6.3. Hexen-2 (14 Feb 2001)
- 2.6.4. Quake-2 (14 Feb 2001)
- 2.6.5. Heretic-2 (14 Feb 2001)
- 2.6.6. Half-Life (13 Aug 2001)
- 2.6.7. Sin (14 Feb 2001)
- 2.6.8. Kingpin (14 Feb 2001)
- 2.6.9. Soldier of Fortune (27 Feb 2001)
- 2.6.10. Quake-3:Arena (22 Apr 2001)
- 2.6.11. Star Trek:Voyager - Elite Force (14 Feb 2001)
- 2.6.12. Crystal Space (14 Feb 2001)
- 2.6.13. Return To Castle Wolfenstein (06 Dec 2001)

- 2.7. Map compiling errors (31 Mar 2001)

- 2.7.1. CSG - Computed Solid Geometry (14 Feb 2001)
- 2.7.2. BSP - Binary Space Partition (31 Mar 2001)
- 2.7.3. VIS - Visibility (31 Mar 2001)
- 2.7.4. RAD - Lights/Radiosity (02 Mar 2001)

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