changes for orange                                     7 november, 1997
..................                                      jet@poboxes.com

version 1.8 (unreleased)

* fixed gas launcher bug when having no rocket launcher ammo (jet)
* female sounds included as default (jet)
* female module split into sounds and model (jet)
* cleaned up impulse checking in weapons.qc (jet)
* dark mode + torch (jet)
* feign death / play dead (jet)
* added self.extra_weapon=0 to a lot of calls to BestWeapon (jet)
* module updates (kevin)
* gas launcher (jet)
* mercenary ctf basics (jet)

version 1.7 (29 september, 1997)

* fixed proximity mine recursive explosions (Bannor)
* identify function (jet)
* proximity mines lay out in front of player (jet)
* functions all use status bar if enabled (jet)

version 1.6 beta release 1 (22 september, 1997)

* adjusted status bar to work with left/right and old huds (jet)
* altered motd to look a bit different (jet)
* backpack combi pickup problem (Bannor)
* reverse weapon cycling fix (Bannor)

version 1.5b (14 september, 1997) by Bannor

* extra weapon drop in backpacks 
* weapon cycling
* glow to DropQuad
* chain lightning gun 30% stronger
* global timer to recount votes every 7 seconds as well as to block
  vote-exit calls for the first 10 seconds after a map change
* intermission screen to warp map changes

version 1.5 (14 august, 1997) by Bannor

* upgrade to qw 2.0 sources	
  
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