Customization:

  naturally you will wish to alter some parts of this patch to suit
  your server, hence this file should help you in finding those parts
  to alter.
  
message of the day:

  _motd.qc
  
  the MotdInit function contains motd_motd a string used as the login
  screen.  their are two versions, one for ctf, one for normal play.
  the normal play has three variables, motd_motd, motd_motd2, and
  motd_motd3.  These are shown one after the other duration motd_duration.
  
  if you wish to add more messages change the MotdThink function.
  
used modules:

  _modules.qc
  
  this lists a line of float's with boolean flags representing activation
  of those modules, 1 meaning on, 0 off.  some of these variables can
  be overidden in the teamplay variable.
  
  e.g.   float use_module_skin = 1;      /* on */
         float use_module_rank = 0;      /* off */
  
  autoexec.cfg
  
  this is detailed further in the actual file, but basically bits of the
  variable are set for which module you wish to activate.  these changes
  occur after a level change.
  
ranking:

  if your really lucky you can goto the Urdsgallar site:
  
    http://www.tf.hut.fi/~ath/Aesir
    
  download qranking, qwrap, and qnick and get it all working.
  otherwise you'll have to wait for my release.
  
  unfortunately in Ursgjallar's fancy characters in names, means
  auto-kick, and in both, spaces in the name mean an auto-kick.
  
  i am currently designing an master server for this qranking, if
  anyone wishes to help or continue this further.

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and finally:

  if you wish a more in depth document on ServerModules download
  
     servermodules.3.7.2.tgz
     
  from any reputable quake site and read the documentation in that.

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