Version History
=====================================================================
Version 3.15: Fixed bug where players could not respawn if they tried to switch weapons while dying. (thanks zatz)

Version 3.11: Fixed a bug in the QSmack code (thanks Joel)

Version 3.1: Leet Ass Mofo Status Bar, SetGib, Increased Speed and Efficiency of code, Animated MOTD, Custom Obituary Messages, New & Improved Freelook written by Sinth[LOD] for use in ClanRing Mod, voting no longer counts Admins for total votes, Client HeartBeat, other bug fixes (including end of match server crashing).  QSmack support.  daPAK support.

Version 3.01: Fixed security hole.

Version 3.00: Version for use on ClanRing Tournament III Servers.  New 7 digit admin code.  Players can vote to switch between ClanRing and Skirmish(FFA) modes.  Warping now takes 60% of votes instead of just 3.  Support for GameSpy Custom Tab.

Version 2.60a: w00ps! left a typo in 2.60...fixed

Version 2.60: Fixed security hole.

Version 2.59aft:  Added Armor, and Selected Weapon, but took out Frags for QuakeTV statuslines.  Fixed some bugs.

Version 2.58e3 Beta:  Added the abilty to turn off powerups.  Fixed the timer code a little.  Increased code efficiency and speed.  Decreased time that end of match message is displayed.

Version 2.58 Beta: It now says the health of the player you are tracking or chasing.  Now EVERYTHING says the color of the team instead of the number.  Added Smart AutoWeapon (thanks joel).  Explained below.  Fixed bugs in playerstats and efficiencies.  It was counting the begin and end of match gibs as deaths.  Fixed TimerStop bug.  Increased respawn telefrag prevention radius to 128.  I may still take this out.  FIXED GHOSTCODES!!!!

Version 2.57 Beta: Umm....bug fixes.  Don't think I put in anything new....

Version 2.56 Beta: Bug fixes over 2.55.  And also introduced Extended Random Spawns.  Now players randomly spawn at spawn points and health boxes(don't worry, not 100 healths).  Don't know how this is gonna go over, since there is no way to control the angle at which the player looks when he spawns at a health box.  Usually, they are looking at the wall.  Also, now instead of saying Clan # Score ##, it now sez Clan Color(by name not number) Score #.  So it will say like Clan Red 12, Clan Green 10.  Hope everyone likes it.

Version 2.55 Beta: Nothing big...just some general fixes here and there.  The match timer can now be decreased to 5 minutes.  And typing TimerStop durning a match will actually end the match instead of just stop the timer.

Version 2.54 Beta: Everything from below is in.  This is still a debug release.  I think all the bugs are out, but i want to be sure everything is good before I release another public version.

Version 2.53 Beta: This version now allows server admins to turn on Random Spawn Order.  Players also have the option to choose whether or not the server chooses the best weapon for them.  No more charging someone with a quad nailgun, only to kill them, pick up their backpack, have it autoselect the rocket launcher and then you blow yourself up all over the wall.  Also no more accidental discharges while you swim over the lightening gun in dm3 while shooting.  This version also includes the "official" release of the so-called "giZCamera."  I STRONGLY encourage all server admins to install the camera upgrade.  Without it, AutoCam is practically useless.  Also, please note.  There is a bug in this release.  unfortuneately, I haven't been able to locate it.  It has successfully eluded me.  The only way I will be able to find it and fix it is with your help.  I would please ask that you run the server with the option "-condebug".  This creates a log file in the gamedirectory called Qconsole.log.  In this file contains all the text that is sent to the server console.  When this patch is run it occasional will report debugging information, which will be very useful to help me locate this bug.  If any errors occur, especially any that cause the server to "crash"  PLEASE email me the qconsole.log.  It would be very helpful.  Also any other information you could give me, such as howmany players, what they were doing at the time of the crash, etc.  Thank you.

Version 2.52 Beta: This version fixes several minor problems and includes some changes to make overall usage a bit better including a better telespawn avoidance system and an observer mode that works with teleporters and doors.  There have also been some minor changes to the autocam which should make it a bit smoother.  As well, the AutoCam logic has also been improved which should provide more entertainment when observing with AutoCam.  The newest feature is the addition of ChaseCam and AutoChase.  ChaseCam consists of an over the shoulder view of the targeted player.  AutoChase goes one step further by choosing which player to watch for you.  Several options for the players to choose have been added.  Players can type "smooth" to help decrease the jerkyness caused by AutoCam, ChaseCam, and AutoChase.  And they can also type "freelook" which allows the player to move their view around when using AutoCam, ChaseCam, or AutoChase, similar to pressing Attack when observing through a faq-proxy.
