Kteam 2.21 Mod
--------------

News/changes are explained in history.txt.

Kteam 2.20 Mod
--------------

Ok dont forget to read history.txt which will show you every single change that was made.  Special 
thanks for this release goes to rc\sturm who did alot of the work for 2.10 to 2.20.  Also thanks to
Akke and co. for his help with randompickup as well as Captain mode ;o  Thanks alos to Zibbo for his
uptime bug detection in the code, and for Qizmo too.

Some things of note in particular are uptime detection (use qw2.33 and you dont have to worry) and 
changing of forcekick to kick command.  Also it uses yes/no.  Dont forget when teampicker is activated
you can just type 1 in console to enter 1.  You do not have to use impulse codes.  Same goes for 
admin code.


New Player Commands
===================
/captain - sets you into captain picking mode.  Once one person picked someone else does it
/elect - elects an admin and starts off a vote

New Admin Commands
==================
/freeze - allows platforms/lifts to move
/rpickup - clears teams then makes up totally new random ones.


New server side settings
========================
localinfo k_allowvoteadmin 1	// allow admin election
localinfo k_freeze 1		// Platforms and doors don't function before matchstart
localinfo k_overtime 2		// Overtime mode (0 = off, 1 = time, 2 = Sudden Death)
localinfo k_deathmsg 1		// 1 if new deathmessages should be added
localinfo k_autoreset 1		// Exec configs/reset.cfg if last player leaves
				// Warning: do NOT put a map xxx statement in
				// reset.cfg: k_defmap will do the change.




------------------------------------------------------------------------------------------------
Kteam 2.10 Mod
--------------


Commands and settings for people using previous versions of the mod.
--------------------------------------------------------------------

The most important things changing are all the bugfixes implimented as well as the
reduction in CPU usage (on average 50% less cpu) which means nearly twice as many
servers at once :)  See below for list of the bugs fixed in this version.


Bug Fixes
===================
* jump bug where you try to jump a second time and you dont jump but hear the sound. Basically
	bunny hopping is made easier and you now no longer have to toggle cl_maxfps and rate.
	Jimbob will be happy . . .
* Telefrag bug.  You enter teleport after someone and person following gets telefragged.  
	Changed the time from 0.2 to 0.1 so it behaves like normal QuakeWorld.
* no team "" fix 
* if you sit in lava and start duel you get damaged. Thanks to strider 
* fixed the ability to use the timedemo bug. After 3 detections you are kicked on 4th.
* fixed the null bug caused by stuffing too much at once and Qizmo getting narked.
* fixed the bug where player animations became narked.
* fixed problem on level change where you would Z_Alloc caused by stuffing the same aliases again.  
	Caused by people not using large -zone.
* packetlossplayer-startofmatch-allspotsfull-recieveammo fix
* idlebot/forcematchstart now removes player properly.  No more full RL packs from ghost players 
	kicked by either idlebot or an admin forcing start.


New Player Commands
===================
/efficiency  : Shows players efficiences
/stats       : Shows players statistics so far.
/list        : Show all the players that are not ready.  Only once every 10 seconds
/overtime    : Switch from overtime on to overtime off
/overtimeup  : Change the overtime to extend.  Goes from 1 upto 10 then back to 1.


setinfo k_flags 2 : Auto Screenshots scoreboard at end of game.



New Admin Commands
==================
/powerups  : now has a 3rd setting to vary timer spawns.
/forcekick : used for kicking and is very easy to use.
/qpoint    : used to disable pointing on servers.



New server side settings
========================
localinfo k_allowkick 0 or 1 : 0 is allowed and 1 disallowed
localinfo k_maxrate xxxxx    : xxxxx is the maximum rate e.g 10000
localinfo k_minrate xxxxx    : xxxxx is the minimum rate e.g 1500
localinfo k_overtime 0 or 1  : 0 no overtime, 1 overtime added on at end game if draw
localinfo k_exttime 1 to 10  : Time to extend if overtime is set.



-- Possible suggestions by various people for next versions
* overtime sudden death
* /forceready admin command
* voteadmin with k_allowvoteadmin 0/1 being checked.  This is _very_ debateable.
* captains can choose teams by using code similiar to kick code that goes through players and asks if you want on team
* auto-team chooser for biggame pickups
* k_minping & k_maxping supported in server.cfg
* average ping report and packetloss report at endgame. k_printpingreport 1


//Cenobite

cenobite@barrysworld.com