1. This league is NQ CTF (Normal Net Quake Capture The Flag, NOT qw, tf, or q2).
  2. SERVER MOD AND SETTINGS: All matches must be played on crctf servers with standard settings. Standard settings include dm2 setting where weapons disappear when you get them and respawn 30 seconds later, 20 minute timelimit, and no frag limit. See crctf.quake.erols.com as an example of standard server settings. No server list is provided by BCTF unless someone would like to help out with that.
  3. MAP LIST: Maps are chosen by each clan from ctf1-ctf8, ctf2m1-ctf2m8, and ctf3m1-ctf3m9. Other maps may be used if both clans agree. (maps and paks can be found at www.captured.com/loc)
  4. TEAMS: Standard teams for HPB matches are 4 vs. 4 all hpb's. More or less players and/or mixed HPB and LPB pings are allowed if both clans agree. Standard teams for LPB matches are played 4 vs. 4 with any ping allowed. More or less players are allowed if both clans agree. No fewer players than 2 v 2 are allowed for any match.
  5. MAP SELECTION: All matches are best 2 of 3 maps. One map is chosen by each clan, and a tiebreaker is agreed to by both clans. The clan that didn't pick the map chooses their color on that map. Map and color choices can be changed as many times as you want up until midnight 5 days before the match (Ex. Choose maps by Sunday night for a friday night match.) After that time both clans must agree to any changes (This is to encourage practicing and scrimmaging on the maps before each match.) Map choice disputes will be handled by the League Owner making random map picks from the entire list. Avoid this please, becuase it could result in maps that are laggy or that both clans really hate.
  6. SERVERS: Several servers are suggested by each clan when maps are chosen, and a tentative agreement made on which server to try first and which to try as backup.
  7. PING TIMES: For this tourney, an HPB is any player who pings above 150 for more than 6 out of 10 random pings on any map regardless of digital or analog connection. LPB's may play if both clans agreed to it. A lower limit on the LPB's pings will be set in this case. Players with partial (one-way cable) or full digital (isdn 64k/128k..., cable modem, adsl, t1, t3, etc) connections are allowed to play as HPB only if the they ping over 150 and the other clan is informed of their connection type which can then be more closely monitored. A network degrader may be used by a player to simulate an HPB connection only if both clans agree to it, and only if the high ping can be verified by a dos tracert to the player's ip address during the game (about 120-150ms difference must be observed between the last 2 hops as verification, so they can't use or be behind a firewall). A limit on the degraded player's ping will be decided in a prematch agreement by both clans to make the match as fair as possible by evening out pings. An HPB may use a network degrader if desired to increase their ping to match their opponent's pings if both clans agree to it (makes matches fairer when one clan is way outpinged).
  8. SCHEDULING: Matches are played weekly and must be scheduled and organized by both clans. The start day of each week is on the schedule. Matches may be played before the start date, but matches must be played on or before the following Sunday night or forfeits will be assessed by the League Owner against any irresponsible clans. Extensions may be granted for valid reasons upon request in advance. ICQ uin's, Email addresses, IRC channel, and homepage for each clan should be found on the "Clans" page for contacting them.
  9. OBSERVERS: Observers are allowed as long as both clans agree on a maximum number per clan.
  10. DEMOS: The official or someone reliable must make a chasecam demo of each map using autochase if available. The demo maker will type 'status' when people enter the server, 'ping' at least 10 times during each map, and 'efficiency' and 'playerstats' after each map before warping. Upload zipped demos to ftp.clan-rum.org using an ftp program like cuteftp (www.cuteftp.com). Log in as user anyomous, and put the demos in /incoming folder with a descriptive name like BCTF_CLANA_v_CLANB.zip. If any controversy arises, this demo and any other demos available will be reviewed by the League Owner and also the clan leaders if a vote is necessary.
  11. QTV: Clans will arrange QTV whenever possible. No QTV proxy server is provided by BCTF unless someone would like to donate one.
  12. RESULTS FORM: The results form is filled out by the winning clan to get credit.
  13. SUBSTITUTES AND PAUSING THE GAME: One player may be substituted for another during the game if someone gets disconnected or severely lagged. The game may be paused to allow a disconnected player to reconnect if no substitute is available. The game may be paused for other reasons if both clans agree. Make sure everyone is ready, and type in a countdown before unpausing the game.
  14. NO CHEATING allowed! Cheaters are suspended or expelled from the tourney. The only allowed modifications to your game are listed here. Map vising for transparent water is allowed. The standard console commands in configuration files like +mlook, sensitivity, alias, bind, etc. are allowed. Chase_active is allowed, since it is a console command built into glquake. Proxies are allowed for demo purposes only. 3 fingers GLquake Mods are allowed since they are available by public access and difficult to restrict (includes neon x-hair, missile-fix, red-nails, no-xdress skin, and rune-glow). Otherwise, no modified player or other graphics are allowed. The following are not allowed. No PingBots. No AimBots. No Ringers (each player can have only one clan. and that includes non-BCTF League clans). No "helper" programs like quad timers, advanced game timers, status proxies, or programs/hacks that add functions or modify existing quake functions.
  15. NUKING: No nuking, ping bombing, or attempting to subvert a match in any way. Suspected attacks must be verified with some type of nuke nabber or firewall before accusations are made about who did what. Players should try to protect themselves as much as possible, since non-league members may be the most likely to try to mess up our matches for no reason at all. Look here for suggested win95 upgrades that may help protect you.
  16. SCREENSHOTS: One screenshot per clan per match may be requested between maps of only one opposing player to check for graphics cheats like modified skins or maps. Whatever objects are suspected to be modified will be included in the one screenshot if possible. The player must take the screenshot of requested objects, zip the file if possible, and start sending the screenshot all without disconnecting or immediately after disconnecting. Note: Its a major pain to request, take, send, and analyze screenshots while players wait, so don't abuse this rule or it will be abolished. If no cheats are found, the player deserves a public apology.
  17. LEAGUE OWNER: The League Owner is W.Wallace from the BH clan. He will resolve all conflicts and controversy by decree or by carrying out a league wide vote where each clan gets one vote and simple majority rules. He decides on forfeits on a case by case basis. He also is responsible for keeping the web page, updating our results, and posting relevant news.

    Have a Safe Fragging!

    E-Mail your questions or comments about the rules page to Wallace.